Apple could follow the Meta’s advanced eye-tracking feature and even surpass the technology found on the Quest Pro. A patent published by the Cupertino giant details how to enable this in future Apple glasses and the first xReality-based MR headset.
Recent AR/VR headsets like the Pico 4 and Quest Pro are starting to incorporate more sensors and cameras to produce immersive content. Apple realizes how important this technology is to future smart glasses. The latest patent gives us a visual interpretation of Apple’s eye tracking system and methodology in various fields.
Apple Glass with eye tracking apps
where he appeared Hard work Apple, the images show two giant glasses with displays adorned with cameras and sensors. It is then paired with a second device in the form of an iPad or Mac that serves as a separate display and network interface. Accordingly, the setup allows virtual scenes captured by the glasses to be recreated in the display.
Among the exciting applications of this patent is hands-free control of immersive in-game content that relies solely on the user’s gaze. Additionally, it can be important in marketing to measure user behavior using locations or objects that the user is interested in. More importantly, it will be useful in the field of science and medicine to diagnose disorders or diseases.
A combination of Apple’s smart rings with eye tracking technology
In addition to these applications, Apple could further enhance the xReality OS experience by combining smart glasses such as smart rings or handheld controllers with the rumored Google Glass 2. Unfortunately, we’ll have to wait a little longer before that. Seeing technologies in real life.
As for Apple’s foray into AR/VR, the company is expected to ship its first MR headset next year. A standalone set of smart AR glasses follows. The final names and prices are not confirmed, but both will work on the Apple XR operating system.